BO1 / Belweave corresponding source — frozen released MP target License: GNU GPL version 3; the original LICENSE is provided unchanged. Upstream history, authors, notices and case-colliding blobs are preserved in the complete base Git bundle. The frozen MP patch and new authored sources are separate. Windows/native redistributable libraries already present in upstream history are preserved; no private game assets, installers, ignored state, credentials or generated WASM are included. Download manifest.json, restore-source.py, every base.bundle.part-XX, and mp-source-overlay.tar.gz into the same directory. On a CASE-SENSITIVE filesystem run: python3 restore-source.py /path/to/new-source-checkout Then follow docs/ENGINE.md and run ./scripts/build-engine.sh release. The restore script verifies all artifacts, joins the bundle, clones its full history, applies the exact MP patch and verifies all frozen native files. Use Emscripten 6.0.9 and the pinned build recipe in UPSTREAMS.lock.json. The published target is MP with WebGL2/Asyncify, not verified Kino Zombies. Experimental SP probes/overlay options are NOT part of the served MP patch. docs/ZOMBIES-PORT.md describes that separate unfinished investigation. Launcher/browser/server source is also included at package time; private operator state and archive-recovery tools are excluded. Artifact hashes identify this published release; byte-identical engine binaries across different host paths/toolchain distributions are not claimed. Belweave modifications: browser input (fractional controller/touch actions), viewport and renderer resizing, WebGL/SDL compatibility, Asyncify fibers and bounded build workflow. The mp.patch and added native files are the precise modification record; upstream copyright and third-party notices remain.